Harnessing Serious Games For Developing Indonesian Elementary School Students’ Critical Thinking Attitudes


  • Asep Nuryadin Universitas Pendidikan Indonesia
  • Dessy Nur Amelia Master of Education in Educational Leadership and Policy, Monash University
  • Sani Aryanto Universitas Bhayangkara Jakarata Raya




Critical thinking attitudes, serious games, digital games, elementary school students


Critical thinking is one of the essential skills required in all fields in the 21st century. As a response to this need, one of the efforts that Indonesian policy-makers make is through developing Curriculum 2013 which is designed to equip students with the ability to think critically. However, instilling critical thinking skills from an early age without developing an individual’s critical thinking attitudes is not a wise choice. It is because possessing critical thinking skills without having a willingness to use them will be less beneficial. This article presents the results of a literature study on how serious games, as a product of current advancement of digital technology, can be utilised to develop three critical thinking attitudes, namely, willingness to plan, the attitude of flexibility, and consensus-seeking attitude. Moreover, this article also presents three strategies that can be used to implement serious games in Indonesian elementary school context, namely, using ADDIE (analysis, design, development, implementation, and evaluation) model as a framework for developing serious games, adapting the existing serious games with BYOD (bring your own device) model, and promoting parental and family involvement.


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Author Biographies

Asep Nuryadin, Universitas Pendidikan Indonesia

Dosen Program Studi Bisnis Digital di UPI Kampus Tasikmalaya

Dessy Nur Amelia, Master of Education in Educational Leadership and Policy, Monash University

Mahasiswa pada program Master of Education in Leadership and Policy, di Faculty of Education, Monash University, Australia

Sani Aryanto, Universitas Bhayangkara Jakarata Raya

Dosen di Universitas Bhayangkara Jakarata Raya


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How to Cite

Nuryadin, A., Amelia, D. N. ., & Aryanto, S. (2022). Harnessing Serious Games For Developing Indonesian Elementary School Students’ Critical Thinking Attitudes. NATURALISTIC : Jurnal Kajian Penelitian Pendidikan Dan Pembelajaran, 6(2), 1248–1461. https://doi.org/10.35568/naturalistic.v6i2.1406