Empowering Rural Human Resources Through Virtual Reality for Waruga Cultural Heritage Within A Smart Village Framework
DOI:
https://doi.org/10.35568/abdimas.v9i1.7444Keywords:
Cultural Preservation, Community Empowerment, Digital Heritage, Smart Village, Virtual Reality, WarugaAbstract
The preservation of cultural heritage in the digital era faces a dual challenge: maintaining physical integrity while ensuring relevance for younger generations. Sawangan Village in North Sulawesi is home to the *Waruga* archaeological park, a site of immense historical value. However, traditional tourism management fails to fully engage modern visitors or leverage the "Smart Village" potential. This Community Partnership Program (PKM) aimed to bridge this gap by implementing Virtual Reality (VR) technology as a digital preservation tool, focusing on the "Smart People" dimension. The intervention involved **20 participants**, including local youth and tour guides. The methodology encompassed three phases: (1) Digital documentation using photogrammetry; (2) Development of an immersive VR application using Unity 3D; and (3) Capacity building on VR operation and digital storytelling. Results demonstrate the successful deployment of a VR interaction corner and a significant improvement in human resource capacity, with training evaluations showing a **45% increase** in digital literacy scores. The integration of VR has modernized the visitor experience and empowered local guardians to sustainably manage their digital heritage.
Downloads
References
Bec, A., Moyle, B., Timms, K., Schaffer, V., Skavronskaya, L., & Little, C. (2019). Management of immersive technology for tourism: Perspectives on digital storytelling. Tourism Management, 71, 157–170.
Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J. (2018). A survey of augmented, virtual, and mixed reality for cultural heritage. Journal on Computing and Cultural Heritage (JOCCH), 11(2), 1–36.
Champion, E. (2021). Virtual Heritage: A Guide. Ubiquity Press.
Gomes, L., Bellon, O. R. P., & Silva, L. (2014). 3D reconstruction methods for digital preservation of cultural heritage: A survey. Pattern Recognition Letters, 50, 3–14.
Guttentag, D. A. (2010). Virtual reality: Applications and implications for tourism. Tourism Management, 31(5), 637–651.
Jung, T. H., & Tom Dieck, M. C. (2017). Augmented reality, virtual reality, and 3D printing for the co-creation of value for the visitor. Journal of Place Management and Development, 10(2), 140–151.
Kolb, D. A. (2014). Experiential learning: Experience as the source of learning and development. FT Press.
Park, S. (2017). Digital Competence and Long-term Risks in Rural Development. Journal of Rural Studies, 34, 12–22.
Remondino, F. (2011). Heritage recording and 3D modeling with photogrammetry and 3D scanning. Remote Sensing, 3(6), 1104–1138.
Renwarin, P. R. (2019). Waruga: The megalithic heritage of Minahasa. Journal of Austronesian Studies, 5(2), 112–125.
Robin, B. R. (2008). Digital storytelling: A powerful technology tool for the 21st-century classroom. Theory Into Practice, 47(3), 220–228.
Schrepp, M., Hinderks, A., & Thomas Chewski, J. (2017). Construction of a Benchmark for the User Experience Questionnaire (UEQ). International Journal of Interactive Multimedia and Artificial Intelligence, 4(4), 40–44.
Styliani, S., Fotis, L., Kostas, K., & Petros, P. (2009). Virtual museums: a survey and some issues for consideration. Journal of Cultural Heritage, 10(4), 520–528.
Technologies, U. (2020). Unity User Manual: VR Development. Unity Technologies.
Tussyadiah, I. P., Wang, D., Jung, T. H., & Tom Dieck, M. C. (2018). Virtual reality, presence, and attitude change: Empirical evidence from tourism. Tourism Management, 66, 140–154.
Visvizi, A., & Lytras, M. D. (2018). Rescaling and refocusing smart cities research: From megacities to smart villages. Journal of Science and Technology Policy Management, 9(2), 134–145.
Zavratnik, V., Kos, A., & Stojmenova Duh, E. (2018). Smart Villages: Comprehensive Review of Initiatives and Practices. Sustainability, 10(8), 2559.






