Optimizing Bamboo Utilization Through Hihid Product Design Innovation in Sukaluyu Village

Authors

  • Handayani Madania Insani, S.Ds., M.Ds. Universitas Pendidikan Indonesia Tasikmalaya, Indonesia
  • Afifah Mu'minah, S.Ds., M.Ds. Universitas Pendidikan Indonesia Tasikmalaya, Indonesia
  • R. Moch Rizal Hafiyan, S.Pd., M.Ds. Universitas Pendidikan Indonesia Tasikmalaya, Indonesia
  • Wafi Ulya Az Zahra Universitas Pendidikan Indonesia Tasikmalaya, Indonesia
  • Mimin Sa’adah Universitas Pendidikan Indonesia Tasikmalaya, Indonesia
  • Sri Ayu Rismayanti Universitas Pendidikan Indonesia Tasikmalaya, Indonesia

DOI:

https://doi.org/10.35568/abdimas.v8i3.6554

Keywords:

bamboo, hihid, product design

Abstract

Sukaluyu Village in Tasikmalaya Regency benefits from abundant bamboo resources, a material traditionally used by the local community in their daily lives. However, the utilization of bamboo has remained largely conventional, hindering its market potential due to a lack of innovative design development. A key challenge is the limited variety in the design and form of bamboo handicrafts, particularly hihid (traditional hand fans), which possess considerable commercial promise. This community engagement initiative seeks to empower local residents by exploring novel, functional, and aesthetically pleasing forms of hihid suitable for everyday use and with wider market appeal. The methodology employed is Participatory Learning and Action (PLA), involving collaborative, practical training between the community members and the facilitator team. The results indicate that participants successfully learned the production techniques for both bamboo and plastic rattan hihid and were able to create diverse, functional, and visually attractive fan designs. This initiative has improved community skills and broadened local economic opportunities through innovative, bamboo-based craft products.

Downloads

Download data is not yet available.

References

Chambers, R. (1997). Whose reality counts? Putting the first last. Intermediate Technology Publications.

Danto, A. C. (2001). The abuse of beauty: Aesthetics and the concept of art. Open Court.

Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Prentice-Hall.

Kotler, P., & Keller, K. L. (2016). Marketing management (15th ed.). Pearson.

Liese, W., & Kohl, M. (2015). Bamboo: The plant and its uses. Springer.

Munandar, A. S. (2002). Pengembangan kreativitas anak berbakat. Rineka Cipta.

Pretty, J. N. (1995). Participatory learning for sustainable agriculture. World Development, 23(8), 1247–1263.

Putri, N. P. N. A., Basmantra, I. N., (2023). Digital Marketing as a Mediaof Developing and Marketing Electric Motorbike Productsas aResult ofTraining Assisted by the Department of Industry and Trade. AbdimasUmtas: Jurnal Pengabdian Kepada Masyarakat, 6(4), 4833-4839.

Shaferia, I. Nawarini, A. T. Laksana, R. D. Yunanto, A. (2024). Bitesize Product Development and Marketing Innovation in Tempeh Chips Food SMEs. AbdimasUmtas: Jurnal Pengabdian Kepada Masyarakat, 7(1), 103-109.

Supriyanto, E. (2014). Pengembangan produk kerajinan berbasis budaya lokal. Jurnal Seni dan Budaya, 5(2), 45–53.

Tambunan, T. T. H. (2019). UMKM di Indonesia: Perkembangan, isu strategis, dan kebijakan pengembangan. LP3ES .

Todaro, M. P., & Smith, S. C. (2011). Economic development (11th ed.). Pearson Addison Wesley.

Ulrich, K. T., & Eppinger, S. D. (2012). Product design and development (5th ed.). McGraw-Hill Education.

Verganti, R. (2009). Design-driven innovation: Changing the rules of competition by radically innovating what things mean. Harvard Business Press.

Widjaja, E. A., & Kartasujana, I. (2006). Identifikasi bambu di Indonesia. LIPI Press.

Downloads

Published

2025-07-31

How to Cite

Optimizing Bamboo Utilization Through Hihid Product Design Innovation in Sukaluyu Village. (2025). ABDIMAS: Jurnal Pengabdian Masyarakat, 8(3), 1204-1218. https://doi.org/10.35568/abdimas.v8i3.6554