The Implementation of Interactive Flipbook Learning Media in Elementary School Penggilingan 01 Jakarta
DOI:
https://doi.org/10.35568/abdimas.v7i4.5489Keywords:
Media, Technology, Flipbook, Elementary SchoolAbstract
One of the problems experienced by teachers at Penggilingan 01 Elementary School, Jakarta, is the need for teacher skills in using digital-based learning media. Teachers use PowerPoint media and several online quizzes on the website for classroom learning. However, more is needed because students need more varied learning media to strengthen their enthusiasm for learning. On that basis, the community service team from Esa Unggul University implemented a community service program entitled The Implementation of Interactive Flipbook Learning Media in Penggilingan 01 Elementary School, Jakarta. The objectives of this activity are 1) to provide an understanding to teachers at the school about the benefits and how to make interactive flipbook learning media, 2) to develop teacher skills in optimizing various features in interactive flipbooks, and 3) to encourage active student participation in the learning process through interactive flipbook media. The method of this activity is carried out in five stages, namely socialization, training, application of technology, mentoring and evaluation, and program sustainability. The results obtained from this activity show that teachers at Penggilingan 01 Elementary School, Jakarta, have skills in making digital-based learning media. This is proven in the form of products, or teacher works in the form of interactive flipbook learning media. In addition, teachers have good management skills in designing learning materials, designing content, optimizing various interactive flipbook features, and implementing them in classroom learning.
Downloads
References
A, M. A., Suryani, N., & Ardianto, D. T. (2020). Digital Flipbook Empowerment as A Development Means for History Learning Media. JPI (Jurnal Pendidikan Indonesia), 8(2), 266. https://doi.org/10.23887/jpi-undiksha.v8i2.24122
Bayat, P. A., Nusantara, T., & Suciptaningsih, O. A. (2023). Development Of Gamification-Based Digital Flipbook Media on Ipas Material (Study On Grade Iv Elementary School). International Education Trend Issues, 1(3), 262–275. https://doi.org/10.56442/ieti.v1i3.273
Darmawan, I., Heriyawati, D. F., Mustofa, M., & Romadhon, M. G. E. (2024). Flipbook as a Learning Medium: A Study on Indonesian ESP Students. Voices of English Language Education Society, 8(1), 197–205. https://doi.org/10.29408/veles.v8i1.25137
Ernsten, S. (2024). Flipbooks gestalten im Sachunterricht Klasse 1/2. Auer Verlag.
Fadli, M. R. (2021). Memahami desain metode penelitian kualitatif. Humanika, Kajian Ilmiah Mata Kuliah Umum, 21(1), 33–54. https://doi.org/10.21831/hum.v21i1. 38075. 33-54
Fadli, M. R., Rochmat, S., Sudrajat, A., Aman, A., Rohman, A., & Kuswono, K. (2022). Flipped classroom in history learning to improve students’ critical thinking. International Journal of Evaluation and Research in Education (IJERE), 11(3), 1416–1423. https://doi.org/10.11591/ijere.v11i3.22785
Fadli, M. R., Sudrajat, A., Aman, A., & Amboro, K. (2021). The influence of sorogan method in learning history to increase historical understanding and historical awareness. International Journal of Evaluation and Research in Education (IJERE), 1(1), 300–308. https://doi.org/10.11591/ijere.v10i1.20972
Fatonah, K., Lestari, S., & Saputra, D. S. (2022). PKM Pendampingan Literasi Kritis melalui Pemanfaatan Teknologi dan Informasi Digital bagi Siswa di SMK Farmasi Mandala Tiara Bangsa Jakarta. Prima Abdika: Jurnal Pengabdian Masyarakat, 2(4), 366-376.
Fatonah, K., Mujazi, M., & Damayantie, I. (2023). Pendampingan Pengelolaan Perpustakaan Digital untuk Memperkuat Literasi di SD Pusaka Rakyat 02. KREATIF: Jurnal Pengabdian Masyarakat Nusantara, 3(4), 167-181.
Haerani, R., R Dewi Mutia Farida, Heny Fitriani, Rosdiana, Ahmad Sofan Ansor, Sumarno, Aam Amaliyah, & Deti Kurniati. (2023). Softskill Improvement Workshop and Millennial Generation Digital Literacy at SMK YP Fatahillah 2 Cilegon City, Banten Province. ABDIMAS: Jurnal Pengabdian Masyarakat, 6(4), 4424–4432. https://doi.org/10.35568/abdimas.v6i4.3857
Hardiansyah, F., & Mulyadi. (2022). Improve Science Learning Outcomes for Elementary School Students Through The Development of Flipbook Media. Jurnal Penelitian Pendidikan IPA, 8(6), 3069–3077. https://doi.org/10.29303/jppipa.v8i6.2413
Haryanto, H., Widarti, H. R., Mashfufah, A., Dewi, R. S. I., & Kusumaningrum, S. R. (2023). Flipbook-Based Project-Based Learning: An Opportunity to Improve Science Literacy. Jurnal Penelitian Pendidikan IPA, 10(7), 4004–4009. https://doi.org/10.29303/jppipa.v10i7.7916
Hasanah, I. N., & Rusnilawati, R. (2023). Discovery Learning Model with Flipbook-interactive Media on Critical Thinking Ability and Desire to Know. Numerical: Jurnal Matematika Dan Pendidikan Matematika, 7(2), 301–310. https://doi.org/10.25217/numerical.v7i2.3356
Hefri Yodiansyah. (2024). Communities Influence Social Media in Dealing with ‘Filter Bubbles’ and ‘Echo Chambers’ in The Era of Digital Content Among Students. ABDIMAS: Jurnal Pengabdian Masyarakat, 7(3), 1352–1363. https://doi.org/10.35568/abdimas.v7i3.4730
Hsieh, J. S. C., Wu, W.-C. V., & Marek, M. W. (2017). Using the flipped classroom to enhance EFL learning. Computer Assisted Language Learning, 30(1–2), 1–21.
Johnson, R. B., & Christensen, L. B. (2022). Educational Research: Quantitative, Qualitative, and Mixed Approaches. Sage.
Kariyamin, Rahmat Ardila Dwi Yulianto, Muhammad Kunta Biddinika, & Anthon Yudhana. (2023). Society in the Digital Age: Creating a Positive Impact Through Sustainable Digital Marketing Practices. ABDIMAS: Jurnal Pengabdian Masyarakat, 6(4), 4359–4366. https://doi.org/10.35568/abdimas.v6i4.3770
Lestari, D., & Fatonah, K. (2023). Nilai-Nilai Pendidikan Karakter Dalam Siniar Dongeng Paman Gery Sebagai Media Pembelajaran Menyimak Di Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(1), 4249–4263. https://doi.org/10.23969/jp.v8i1.7513
Martínez-Jiménez, R., & Ruiz-Jiménez, M. C. (2020). Improving students’ satisfaction and learning performance using flipped classroom. The International Journal of Management Education, 18(3), 33–44.
Mujazi, M. (2020). Penggunaan Metode Pembelajaran Kooperatif Tipe Stad untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa. Jurnal Indonesia Sosial Sains, 1(5), 332233.
Nasution, Y. P., Rizal, F., Irfan, D., Refdinal, R., & Sari, A. K. (2024). Developing Flipbook-Based on Competency for Vocational High School Teacher. AL-ISHLAH: Jurnal Pendidikan, 16(3), 3322–3334. https://doi.org/10.35445/alishlah.v16i3.5044
Ngadiyono, Y., Wibowo, Y. E., & Taufiqulhakim, D. (2023). Development of pneumatic system module based on flipbook. 050012. https://doi.org/10.1063/5.0116584
Rini, D. R., Ratnawati, I., & Wulandari, R. T. (2021). The Development of a Flip Book as an Online Learning Media. KnE Social Sciences, 263–270. https://doi.org/10.18502/kss.v5i6.9209
Sadikin, I. S., Fatonah, K., Mujazi, M., & Damayanti, I. (2024). Menyongsong Memberdayakan Generasi Muda Digital Natives: Menggali Potensi Literasi Teknologi melalui Aplikasi dan Situs Web Pembelajaran di SD Pusaka Rakyat 02. Jurnal Pengabdian Pada Masyarakat, 9(2), 517–526. https://doi.org/10.30653/jppm.v9i2.776
Yuliani, E., & Setiawan, D. (2024). Development of flipbook-based digital comics to improve learning outcomes on simple comic material. Research and Development in Education (RaDEn), 4(1), 219–236. https://doi.org/10.22219/raden.v4i1.32280