Mentoring of MGMP ICT High School in East Kotawaringin to Improve Teacher Competence and Preserve Culture through AR and Metaverse Technology in Tumbang Gagu
DOI:
https://doi.org/10.35568/abdimas.v7i4.5459Keywords:
Virtual reality, Augmented reality, Tumbang gagu traditional houseAbstract
This community service program is the result of 2023 research aimed at developing Virtual Reality (VR) Metaverse and Augmented Reality (AR) technology to introduce the history and philosophy of the Tumbang Gagu traditional house in Central Kalimantan. This technology was tested in schools in East Kotawaringin (KOTIM) with positive responses from teachers and students. The program aims to enhance teachers' competence in utilizing modern technology for education and the preservation of local culture. The activity stages include socialization, training on the application of technology, mentoring, and continuous evaluation. The results of this program include the creation of AR-based historical storybooks, the publication of scientific articles in SINTA 4 indexed journals, and the introduction of local culture through advanced technology. The program resulted in successful training, with 85% of participants trained, competence increased by 70%, and the quality of AR products reached 60%. MGMP ICT participation increased by 50%. The outputs: posters, videos, publications, and recognition of student credits. This program successfully increased teacher competence and the quality of technology-based learning in the KOTIM region, with positive impacts recognized by mass media and scientific publications.
Downloads
References
Afif, N. (2019). Pengajaran dan Pembelajaran di Era Digital. IQ (Ilmu Al-Qur’an): Jurnal Pendidikan Islam, 2(01), 117–129. https://doi.org/10.37542/iq.v2i01.28
Akbar Endarto, I. (2022). ANALISIS POTENSI IMPLEMENTASI METAVERSE PADA MEDIA EDUKASI INTERAKTIF. Jurnal Barik, 4(1), 37–51. https://ejournal.unesa.ac.id/index.php/JDKV/
Farichan, F. R. F., Fahmi, M. I., Fitria, F., Rahma, N. A. A., Dewi, P. J. S., Fauziah, A. U., Vianisa, R. W., Wulandari, D. P., Anam, C., & Herachwati, N. (2022). Pengabdian Masyarakat Partisipatif untuk Pengembangan Tanaman Porang Sebagai Objek Wisata di Desa Bendoasri. Kontribusi: Jurnal Penelitian Dan Pengabdian Kepada Masyarakat, 2(2), 115–127. https://doi.org/10.53624/kontribusi.v2i2.89
Fayiz, M., Hilmy, N., Darusalam, U., & Rubhasy, A. (2020). Augmented Reality sebagai Media Edukasi Sejarah Bangunan Peninggalan Kesultanan Utsmaniyah menggunakan Metode Marker Based Tracking dan Algoritma Fast Corner Detection. Jurnal Teknologi Informasi Dan Komunikasi), 4(2), 2020. https://doi.org/10.35870/jti
Gumala, Y., Farhana, H., Syaodih, E., Bhayangkara Jakarta Raya, U., Kunci TPACk, K., & Guru, P. (2023). Pelatihan Pemanfaatan Aplikasi Quizizz Untuk Mingkatkan Penguasaan Technological Pedagocical Content Knowledge (Tpack) Bagi Guru Sekolah Dasar. 7, 295–304. https://doi.org/10.34001/jdc.v6i2.4540
Hanifah Salsabila, U., Ulil Ilmi, M., Aisyah, S., Saputra, R., Agama Islam, P., Ahmad Dahlan Jalan Ring Road Selatan, U., & Yogyakarta, B. (2020). Peran Teknologi Pendidikan dalam Meningkatkan Kualitas Pendidikan di Era Disrupsi. Journal on Education, 03(01).
Hari Wibowo, C. (2015). PROBLEMATIKA PROFESI GURU DAN SOLUSINYA BAGI PENINGKATAN KUALITAS PENDIDIKAN DI MTs. NEGERI NGUNTORONADI KABUPATEN WONOGIRI.
Husna, K., Fadhilah, F., Harahap, U. H. S., Fahrezi, M. A., Manik, K. S., Ardiansyah, M. Y., & Nasution, I. (2023). Transformasi Peran Guru Di Era Digital: Tantangan Dan Peluang. Perspektif: Jurnal Pendidikan Dan Ilmu Bahasa, 1(4), 154-167.
Kusumardi, A. (2023). Teknik Coaching Untuk Memahami Karakteristik Siswa Dalam Kurikulum Merdeka Belajar. Sustainable Jurnal Kajian Mutu Pendidikan, 6(1), 11–24. https://doi.org/10.32923/kjmp.v6i1.3133
Minarni, M., Kirana, E. T., & Risma, J. P. (2023). Pengembangan Website Interaktif untuk Meningkatkan Pengalaman Virtual di Metaverse Betang Tumbang Gagu. Jurnal Teknologi Informatika Dan Komputer, 9(2), 936–950. https://doi.org/10.37012/jtik.v9i2.1781
Mutohhar, F., & Anwar, A. (2023). PENGUASAAN TEKNOLOGI INFORMASI DAN KOMUNIKASI GURU DALAM PROSES PEMBELAJARAN DARING DI SEKOLAH DASAR NEGERI 1 SIDOBUNDER KABUPATEN KEBUMEN. Jurnal Ekonomi Manajemen Dan Bisnis, 1(2), 1–9. https://doi.org/XX..XXXXX/JMEB
Retno Sari, D. (2020). EVALUASI PROGRAM PENDIDIKAN DAN PELATIHAN MANAJEMEN PENGEMBANGAN SDM DI BALAI DIKLAT PUPR YOGYAKARTA EVALUATION OF EDUCATION AND TRAINING PROGRAMS HUMAN RESOURCE DEVELOPMENT IN PUPR TRAINING CENTER YOGYAKARTA.
Sutanta, E., Setyowati Rahayu, S., Wisnu Nurcahyo, R., Kristiyana, S., Wahyu Murdiyanto, A., & Wahyu Kurniawati, M. (2024). PENERAPAN TEKNOLOGI MESIN MIXER UNTUK MENINGKATKAN KUANTITAS DAN KUALITAS PRODUK PUPUK KOMPOS DI GAPOKTAN NGUDI MAKMUR, BANJARARUM, KULON PROGO. Jurnal Berdaya Mandiri.
Sutriyani, W., Wiranti, D. A., Fauziah, S., & Faizah, A. N. (2023). PKM PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN EDUKATIF BERBASIS DIGITAL (POWTOON DAN PREZI) DI SDIU FADLUN NAFIS BANGSRI (Vol. 6).
Suwandi, M. F., & Permatasari, C. L. (2021). STRATEGI PENINGKATAN KOMPETENSI GURU DALAM PROSES BELAJAR MENGAJAR. In Jurnal Ekonomi & Pendidikan (Vol. 18, Issue 1).