Learning Training with Gamification to Improve Students’ Collaboration Skills at Seboropasar Elementary School in Purworejo

Authors

  • Siska Desy Fatmaryanti Muhammadiyah University of Purworejo, Purworejo, Indonesia
  • Ashari Muhammadiyah University of Purworejo, Purworejo, Indonesia
  • Raden Wakhid Akhdinirwanto Muhammadiyah University of Purworejo, Purworejo, Indonesia
  • Arif Maftukhin Muhammadiyah University of Purworejo, Purworejo, Indonesia
  • Mujiyem Sapti Muhammadiyah University of Purworejo, Purworejo, Indonesia

DOI:

https://doi.org/10.35568/abdimas.v7i1.4259

Keywords:

Gamification, Collaborative, science learning

Abstract

Preparing students to be ready to collaborate in the 4.0 era using available curriculum implementation is one of the teachers' tasks in the classroom. One of the problems that occurs at the Seboropasar State Elementary School in Purworejo district is that students' collaboration skills are still low. For this reason, the introduction of a gamification-based learning model can be the right solution. The aim of this activity is to improve teachers' understanding, knowledge, abilities and skills in carrying out interesting and interactive learning using a gamification approach. The method used in this activity is service learning with 3 stages, namely preparation, implementation and evaluation. This activity was attended by teachers and students Seboropasar State Elementary School teachers. The results obtained from this activity are increased understanding, abilities and skills of teachers in managing learning that is interactive, interesting and able to improve students' collaboration abilities.

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Published

2024-01-31

How to Cite

Siska Desy Fatmaryanti, Ashari, Raden Wakhid Akhdinirwanto, Arif Maftukhin, & Mujiyem Sapti. (2024). Learning Training with Gamification to Improve Students’ Collaboration Skills at Seboropasar Elementary School in Purworejo . ABDIMAS: Jurnal Pengabdian Masyarakat, 7(1), 265–270. https://doi.org/10.35568/abdimas.v7i1.4259